Druid talents
Demo reference · Values may change. Source
Descriptions show the highest rank. Expand a talent to compare all ranks and requirements.
Balance
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.Estimated
0 points required in Balance
- Rank 1
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- Rank 2Estimated
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- Rank 3Estimated
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- Rank 4Estimated
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- Rank 5Estimated
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Increases the periodic damage and healing done by your spells and abilities by 1%.Estimated
0 points required in Balance
- Rank 1
Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 2Estimated
Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 3Estimated
Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 4Estimated
Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 5Estimated
Increases the periodic damage and healing done by your spells and abilities by 1%.
Reduces the Mana cost of your spells by 9%.Estimated
5 points required in Balance
- Rank 1
Reduces the Mana cost of your spells by 3%.
- Rank 2Estimated
Reduces the Mana cost of your spells by 6%.
- Rank 3Estimated
Reduces the Mana cost of your spells by 9%.
Increases the damage and critical strike chance of your Moonfire spell by 10%.Estimated
5 points required in Balance
- Rank 1
Increases the damage and critical strike chance of your Moonfire spell by 5%.
- Rank 2Estimated
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Increases your critical strike chance with spells and melee attacks by 2%.Estimated
5 points required in Balance
- Rank 1
Increases your critical strike chance with spells and melee attacks by 2%.
- Rank 2Estimated
Increases your critical strike chance with spells and melee attacks by 2%.
Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.Estimated
5 points required in Balance
- Rank 1
Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.
- Rank 2Estimated
Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.Estimated
10 points required in Balance
- Rank 1
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
- Rank 2Estimated
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
- Rank 3Estimated
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
10 points required in Balance
Requires full ranks in Nature's Majesty
- Rank 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.Estimated
10 points required in Balance
- Rank 1
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
- Rank 2Estimated
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
- Rank 3Estimated
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
- Rank 4Estimated
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
- Rank 5Estimated
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.Estimated
15 points required in Balance
Requires full ranks in Improved Moonfire
- Rank 1
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Rank 2Estimated
Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
- Rank 3Estimated
Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
- Rank 4Estimated
Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
- Rank 5Estimated
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
15 points required in Balance
45 Mana | 30 yd range | Instant
- Rank 1
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.Estimated
15 points required in Balance
- Rank 1
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
- Rank 2Estimated
Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
- Rank 3Estimated
Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
- Rank 4Estimated
Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
- Rank 5Estimated
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Increases the maximum number of targets you may have affected by Entangling Roots by 1.Estimated
20 points required in Balance
- Rank 1
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
- Rank 2Estimated
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
20 points required in Balance
- Rank 1
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.Estimated
20 points required in Balance
- Rank 1
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 2Estimated
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 3Estimated
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Increases the damage done by your Arcane and Nature spells by 1%.Estimated
25 points required in Balance
- Rank 1
Increases the damage done by your Arcane and Nature spells by 1%.
- Rank 2Estimated
Increases the damage done by your Arcane and Nature spells by 1%.
- Rank 3Estimated
Increases the damage done by your Arcane and Nature spells by 1%.
- Rank 4Estimated
Increases the damage done by your Arcane and Nature spells by 1%.
- Rank 5Estimated
Increases the damage done by your Arcane and Nature spells by 1%.
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
30 points required in Balance
283 Mana | Instant
- Rank 1
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.Estimated
0 points required in Feral Combat
- Rank 1
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
- Rank 2Estimated
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
- Rank 3Estimated
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
- Rank 4Estimated
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
- Rank 5Estimated
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.Estimated
0 points required in Feral Combat
- Rank 1
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- Rank 2Estimated
Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
- Rank 3Estimated
Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
- Rank 4Estimated
Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
- Rank 5Estimated
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.Estimated
5 points required in Feral Combat
- Rank 1
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
- Rank 2Estimated
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.Estimated
5 points required in Feral Combat
- Rank 1
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
- Rank 2Estimated
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
- Rank 3Estimated
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.Estimated
5 points required in Feral Combat
- Rank 1
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
- Rank 2Estimated
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Estimated
5 points required in Feral Combat
- Rank 1
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 2Estimated
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 3Estimated
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.Estimated
10 points required in Feral Combat
- Rank 1
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
- Rank 2Estimated
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
10 points required in Feral Combat
5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Feral Charge (Cat): 8-25 yd range | Instant | 30 sec cooldown
Requires Bear Form, Dire Bear Form (bear part); Requires Cat Form (cat part)
- Rank 1
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.Estimated
10 points required in Feral Combat
- Rank 1
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
- Rank 2Estimated
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.Estimated
15 points required in Feral Combat
- Rank 1
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
- Rank 2Estimated
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
- Rank 3Estimated
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Mangle the target for 100% normal damage plus 26.
15 points required in Feral Combat
Requires full ranks in Savage Fury
20 Rage | Melee Range | Instant | 6 sec cooldown
Requires Bear Form, Dire Bear Form
- Rank 1
Mangle the target for 100% normal damage plus 26.
Increases your melee Attack Power by 150% of your level.Estimated
15 points required in Feral Combat
Requires Cat Form, Bear Form, Dire Bear Form
- Rank 1
Increases your melee Attack Power by 50% of your level.
- Rank 2Estimated
Increases your melee Attack Power by 100% of your level.
- Rank 3Estimated
Increases your melee Attack Power by 150% of your level.
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.Estimated
15 points required in Feral Combat
Requires full ranks in Sharpened Claws
- Rank 1
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
- Rank 2Estimated
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Increases the critical strike damage bonus of your melee abilities by 10%.Estimated
20 points required in Feral Combat
- Rank 1
Increases the critical strike damage bonus of your melee abilities by 10%.
- Rank 2Estimated
Increases the critical strike damage bonus of your melee abilities by 10%.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
20 points required in Feral Combat
- Rank 1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Tiger's Fury now instantly grants you 60 Energy.Estimated
20 points required in Feral Combat
- Rank 1
Tiger's Fury now instantly grants you 20 Energy.
- Rank 2Estimated
Tiger's Fury now instantly grants you 40 Energy.
- Rank 3Estimated
Tiger's Fury now instantly grants you 60 Energy.
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.Estimated
25 points required in Feral Combat
Requires Bear Form, Dire Bear Form
- Rank 1
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- Rank 2Estimated
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- Rank 3Estimated
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- Rank 4Estimated
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- Rank 5Estimated
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Increases damage done by your melee abilities on Bleeding targets by 2%.Estimated
25 points required in Feral Combat
Requires full ranks in Predatory Strikes
- Rank 1
Increases damage done by your melee abilities on Bleeding targets by 2%.
- Rank 2Estimated
Increases damage done by your melee abilities on Bleeding targets by 2%.
- Rank 3Estimated
Increases damage done by your melee abilities on Bleeding targets by 2%.
- Rank 4Estimated
Increases damage done by your melee abilities on Bleeding targets by 2%.
- Rank 5Estimated
Increases damage done by your melee abilities on Bleeding targets by 2%.
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
30 points required in Feral Combat
Requires full ranks in Leader of the Pack
Instant | 3 min cooldown
Requires Cat Form, Bear Form, Dire Bear Form
- Rank 1
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.Estimated
0 points required in Restoration
- Rank 1
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 2Estimated
Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 3Estimated
Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 4Estimated
Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 5Estimated
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.Estimated
0 points required in Restoration
- Rank 1
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 2Estimated
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 3Estimated
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 4Estimated
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 5Estimated
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.Estimated
5 points required in Restoration
- Rank 1
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 2Estimated
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 3Estimated
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 4Estimated
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 5Estimated
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Reduces the threat generated by your Nature and Arcane spells by 30%.Estimated
5 points required in Restoration
- Rank 1
Reduces the threat generated by your Nature and Arcane spells by 10%.
- Rank 2Estimated
Reduces the threat generated by your Nature and Arcane spells by 20%.
- Rank 3Estimated
Reduces the threat generated by your Nature and Arcane spells by 30%.
Reduces the mana cost of all shapeshifting by 30%.
5 points required in Restoration
- Rank 1
Reduces the mana cost of all shapeshifting by 10%.
- Rank 2
Reduces the mana cost of all shapeshifting by 20%.
- Rank 3
Reduces the mana cost of all shapeshifting by 30%.
Allows 51% of your Mana regeneration to continue while casting.Estimated
10 points required in Restoration
- Rank 1
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2Estimated
Allows 34% of your Mana regeneration to continue while casting.
- Rank 3Estimated
Allows 51% of your Mana regeneration to continue while casting.
Increases the effect of all your healing spells by 10%.Estimated
10 points required in Restoration
- Rank 1
Increases the effect of all your healing spells by 2%.
- Rank 2Estimated
Increases the effect of all your healing spells by 4%.
- Rank 3Estimated
Increases the effect of all your healing spells by 6%.
- Rank 4Estimated
Increases the effect of all your healing spells by 8%.
- Rank 5Estimated
Increases the effect of all your healing spells by 10%.
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
10 points required in Restoration
- Rank 1
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
15 points required in Restoration
- Rank 1
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
- Rank 2
Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
- Rank 3
Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
- Rank 4
Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
- Rank 5
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Increases the effect of your Rejuvenation spell by 15%.
15 points required in Restoration
- Rank 1
Increases the effect of your Rejuvenation spell by 5%.
- Rank 2
Increases the effect of your Rejuvenation spell by 10%.
- Rank 3
Increases the effect of your Rejuvenation spell by 15%.
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
15 points required in Restoration
162 Mana | 40 yd range | Instant | 15 sec cooldown
- Rank 1
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
When activated, your next Nature spell becomes an instant cast spell.
20 points required in Restoration
Requires full ranks in Naturalist
Instant | 3 min cooldown
- Rank 1
When activated, your next Nature spell becomes an instant cast spell.
Increases your Spirit by 5%.Estimated
20 points required in Restoration
- Rank 1
Increases your Spirit by 5%.
- Rank 2Estimated
Increases your Spirit by 5%.
- Rank 3Estimated
Increases your Spirit by 5%.
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.Estimated
20 points required in Restoration
- Rank 1
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
- Rank 2Estimated
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Increases the critical effect chance of your Regrowth spell by 50%.
25 points required in Restoration
Requires full ranks in Improved Rejuvenation
- Rank 1
Increases the critical effect chance of your Regrowth spell by 10%.
- Rank 2
Increases the critical effect chance of your Regrowth spell by 20%.
- Rank 3
Increases the critical effect chance of your Regrowth spell by 30%.
- Rank 4
Increases the critical effect chance of your Regrowth spell by 40%.
- Rank 5
Increases the critical effect chance of your Regrowth spell by 50%.
Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
30 points required in Restoration
Requires full ranks in Living Spirit
550 Mana | 40 yd range | Instant | 6 sec cooldown
- Rank 1
Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.