Priest talents
Demo reference · Values may change. Source
Descriptions show the highest rank. Expand a talent to compare all ranks and requirements.
Discipline
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.Estimated
0 points required in Discipline
- Rank 1
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
- Rank 2Estimated
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
- Rank 3Estimated
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
- Rank 4Estimated
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
- Rank 5Estimated
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Increases your damage with Wands by 26%.Estimated
0 points required in Discipline
- Rank 1
Increases your damage with Wands by 13%.
- Rank 2Estimated
Increases your damage with Wands by 26%.
Increases the damage and healing of your instant cast spells by 1%.Estimated
0 points required in Discipline
- Rank 1
Increases the damage and healing of your instant cast spells by 1%.
- Rank 2Estimated
Increases the damage and healing of your instant cast spells by 1%.
- Rank 3Estimated
Increases the damage and healing of your instant cast spells by 1%.
- Rank 4Estimated
Increases the damage and healing of your instant cast spells by 1%.
- Rank 5Estimated
Increases the damage and healing of your instant cast spells by 1%.
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.Estimated
5 points required in Discipline
- Rank 1
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
- Rank 2Estimated
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
- Rank 3Estimated
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Increases your chance to hit with Holy spells by 6%.Estimated
5 points required in Discipline
- Rank 1
Increases your chance to hit with Holy spells by 6%.
- Rank 2Estimated
Increases your chance to hit with Holy spells by 6%.
- Rank 3Estimated
Increases your chance to hit with Holy spells by 6%.
Increases the damage absorbed by your Power Word: Shield by 21%.Estimated
5 points required in Discipline
- Rank 1
Increases the damage absorbed by your Power Word: Shield by 7%.
- Rank 2Estimated
Increases the damage absorbed by your Power Word: Shield by 14%.
- Rank 3Estimated
Increases the damage absorbed by your Power Word: Shield by 21%.
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 40%.Estimated
5 points required in Discipline
- Rank 1
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Rank 2Estimated
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 40%.
Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 9%.Estimated
10 points required in Discipline
- Rank 1
Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.
- Rank 2Estimated
Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 6%.
- Rank 3Estimated
Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 9%.
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
10 points required in Discipline
Instant | 3 min cooldown
- Rank 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Allows 51% of your Mana regeneration to continue while casting.Estimated
10 points required in Discipline
- Rank 1
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2Estimated
Allows 34% of your Mana regeneration to continue while casting.
- Rank 3Estimated
Allows 51% of your Mana regeneration to continue while casting.
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.Estimated
15 points required in Discipline
- Rank 1
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- Rank 2Estimated
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- Rank 3Estimated
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Increases your total Intellect by 15%.Estimated
15 points required in Discipline
- Rank 1
Increases your total Intellect by 3%.
- Rank 2Estimated
Increases your total Intellect by 6%.
- Rank 3Estimated
Increases your total Intellect by 9%.
- Rank 4Estimated
Increases your total Intellect by 12%.
- Rank 5Estimated
Increases your total Intellect by 15%.
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
15 points required in Discipline
Requires full ranks in Improved Power Word: Shield
- Rank 1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Reduces the casting time of your Mana Burn spell by 1 sec.Estimated
15 points required in Discipline
- Rank 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Rank 2Estimated
Reduces the casting time of your Mana Burn spell by 1 sec.
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
20 points required in Discipline
100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldown
- Rank 1
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.Estimated
20 points required in Discipline
Requires full ranks in Soul Warding
- Rank 1
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 2Estimated
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 3Estimated
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 4Estimated
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 5Estimated
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.Estimated
25 points required in Discipline
- Rank 1
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
- Rank 2Estimated
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
- Rank 3Estimated
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
30 points required in Discipline
Requires full ranks in Penance
173 Mana | 30 yd range | Instant | 3 min cooldown
- Rank 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
Gives you a 69% chance to avoid interruption caused by damage while casting any spell.Estimated
0 points required in Holy
- Rank 1
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
- Rank 2Estimated
Gives you a 46% chance to avoid interruption caused by damage while casting any spell.
- Rank 3Estimated
Gives you a 69% chance to avoid interruption caused by damage while casting any spell.
Increases the amount healed by your Renew spell by 15%.
0 points required in Holy
- Rank 1
Increases the amount healed by your Renew spell by 5%.
- Rank 2
Increases the amount healed by your Renew spell by 10%.
- Rank 3
Increases the amount healed by your Renew spell by 15%.
Increases the critical effect chance of your Holy spells by 5%.Estimated
0 points required in Holy
- Rank 1Estimated
Increases the critical effect chance of your Holy spells by 1%.
- Rank 2Estimated
Increases the critical effect chance of your Holy spells by 2%.
- Rank 3Estimated
Increases the critical effect chance of your Holy spells by 3%.
- Rank 4Estimated
Increases the critical effect chance of your Holy spells by 4%.
- Rank 5Estimated
Increases the critical effect chance of your Holy spells by 5%.
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Reduces all spell damage taken by 10%.
5 points required in Holy
- Rank 1
Reduces all spell damage taken by 2%.
- Rank 2
Reduces all spell damage taken by 4%.
- Rank 3
Reduces all spell damage taken by 6%.
- Rank 4
Reduces all spell damage taken by 8%.
- Rank 5
Reduces all spell damage taken by 10%.
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
5 points required in Holy
- Rank 1
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
- Rank 2
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.
- Rank 3
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.
- Rank 4
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
- Rank 5
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
10 points required in Holy
185 Mana | Instant
- Rank 1
Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Estimated
10 points required in Holy
- Rank 1
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Rank 2Estimated
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Rank 3Estimated
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.Estimated
10 points required in Holy
- Rank 1
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
- Rank 2Estimated
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
- Rank 3Estimated
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
15 points required in Holy
- Rank 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
- Rank 2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.Estimated
15 points required in Holy
- Rank 1
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
- Rank 2Estimated
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
- Rank 3Estimated
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Estimated
15 points required in Holy
Requires full ranks in Divine Fury
- Rank 1
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Rank 2Estimated
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Heals a friendly target and the caster for 346 to 403. Low threat.
15 points required in Holy
155 Mana | 40 yd range | 1.5 sec cast
- Rank 1
Heals a friendly target and the caster for 346 to 403. Low threat.
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.Estimated
20 points required in Holy
- Rank 1
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
- Rank 2Estimated
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
20 points required in Holy
- Rank 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Estimated
20 points required in Holy
- Rank 1
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Rank 2Estimated
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Rank 3Estimated
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Rank 4Estimated
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Rank 5Estimated
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Increases the amount healed by your spells by 9%.Estimated
25 points required in Holy
- Rank 1
Increases the amount healed by your spells by 3%.
- Rank 2Estimated
Increases the amount healed by your spells by 6%.
- Rank 3Estimated
Increases the amount healed by your spells by 9%.
Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
30 points required in Holy
Requires full ranks in Spirit of Redemption
210 Mana | 40 yd range | Instant | 10 sec cooldown
- Rank 1
Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic
Increases your chance to hit with your Shadow spells by 5%.Estimated
0 points required in Shadow Magic
- Rank 1
Increases your chance to hit with your Shadow spells by 1%.
- Rank 2Estimated
Increases your chance to hit with your Shadow spells by 2%.
- Rank 3Estimated
Increases your chance to hit with your Shadow spells by 3%.
- Rank 4Estimated
Increases your chance to hit with your Shadow spells by 4%.
- Rank 5Estimated
Increases your chance to hit with your Shadow spells by 5%.
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
0 points required in Shadow Magic
- Rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
- Rank 2
Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
- Rank 3
Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
- Rank 4
Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
- Rank 5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.Estimated
0 points required in Shadow Magic
- Rank 1
Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 2Estimated
Gives you a 40% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 3Estimated
Gives you a 60% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 4Estimated
Gives you a 80% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 5Estimated
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Reduces the threat generated by your Shadow spells by 30%.Estimated
5 points required in Shadow Magic
- Rank 1
Reduces the threat generated by your Shadow spells by 10%.
- Rank 2Estimated
Reduces the threat generated by your Shadow spells by 20%.
- Rank 3Estimated
Reduces the threat generated by your Shadow spells by 30%.
Increases the duration of your Shadow Word: Pain spell by 6 sec.
5 points required in Shadow Magic
- Rank 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
- Rank 2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Increases the range of your offensive Shadow spells by 20%.Estimated
5 points required in Shadow Magic
- Rank 1
Increases the range of your offensive Shadow spells by 10%.
- Rank 2Estimated
Increases the range of your offensive Shadow spells by 20%.
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
10 points required in Shadow Magic
- Rank 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
- Rank 2
Reduces the cooldown of your Mind Blast spell by 1 sec.
- Rank 3
Reduces the cooldown of your Mind Blast spell by 1.5 sec.
- Rank 4
Reduces the cooldown of your Mind Blast spell by 2 sec.
- Rank 5
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Reduces the cooldown of your Psychic Scream spell by 4 sec.
10 points required in Shadow Magic
Requires full ranks in Blackout
- Rank 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
- Rank 2
Reduces the cooldown of your Psychic Scream spell by 4 sec.
Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
10 points required in Shadow Magic
45 Mana | 20 yd range | Channeled
- Rank 1
Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.Estimated
10 points required in Shadow Magic
Requires full ranks in Mind Flay
- Rank 1
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
- Rank 2Estimated
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Decreases the cooldown of your Fade ability by 6 sec.
15 points required in Shadow Magic
- Rank 1
Decreases the cooldown of your Fade ability by 3 sec.
- Rank 2
Decreases the cooldown of your Fade ability by 6 sec.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
15 points required in Shadow Magic
40 Mana | 30 yd range | Instant | 1 min cooldown
- Rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Your Shadow damage spells have a 99% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.Estimated
15 points required in Shadow Magic
- Rank 1
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Rank 2Estimated
Your Shadow damage spells have a 66% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Rank 3Estimated
Your Shadow damage spells have a 99% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
20 points required in Shadow Magic
225 Mana | 20 yd range | Instant | 45 sec cooldown
- Rank 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.Estimated
20 points required in Shadow Magic
- Rank 1
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
- Rank 2Estimated
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.Estimated
25 points required in Shadow Magic
- Rank 1
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
- Rank 2Estimated
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Increases your Shadow damage done by 10%.Estimated
25 points required in Shadow Magic
- Rank 1
Increases your Shadow damage done by 2%.
- Rank 2Estimated
Increases your Shadow damage done by 4%.
- Rank 3Estimated
Increases your Shadow damage done by 6%.
- Rank 4Estimated
Increases your Shadow damage done by 8%.
- Rank 5Estimated
Increases your Shadow damage done by 10%.
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
30 points required in Shadow Magic
Requires full ranks in Vampiric Embrace
345 Mana | Instant | 1.5 sec cooldown
- Rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.