Rogue talents
Demo reference · Values may change. Source
Descriptions show the highest rank. Expand a talent to compare all ranks and requirements.
Assassination
Increases the duration of your Gouge ability by 1.5 sec.Estimated
0 points required in Assassination
- Rank 1
Increases the duration of your Gouge ability by 0.5 sec.
- Rank 2Estimated
Increases the duration of your Gouge ability by 1 sec.
- Rank 3Estimated
Increases the duration of your Gouge ability by 1.5 sec.
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Estimated
0 points required in Assassination
- Rank 1
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Rank 2Estimated
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Increases your critical strike chance with all attacks and Poisons by 5%.Estimated
0 points required in Assassination
- Rank 1
Increases your critical strike chance with all attacks and Poisons by 1%.
- Rank 2Estimated
Increases your critical strike chance with all attacks and Poisons by 2%.
- Rank 3Estimated
Increases your critical strike chance with all attacks and Poisons by 3%.
- Rank 4Estimated
Increases your critical strike chance with all attacks and Poisons by 4%.
- Rank 5Estimated
Increases your critical strike chance with all attacks and Poisons by 5%.
Gives your finishing moves a 60% chance to add a combo point to your target.
5 points required in Assassination
- Rank 1
Gives your finishing moves a 20% chance to add a combo point to your target.
- Rank 2
Gives your finishing moves a 40% chance to add a combo point to your target.
- Rank 3
Gives your finishing moves a 60% chance to add a combo point to your target.
Increases all damage dealt by 4% against Humanoid and Giant targets.Estimated
5 points required in Assassination
- Rank 1
Increases all damage dealt by 2% against Humanoid and Giant targets.
- Rank 2Estimated
Increases all damage dealt by 4% against Humanoid and Giant targets.
Increases the duration of your Slice and Dice ability by 45%.
5 points required in Assassination
- Rank 1
Increases the duration of your Slice and Dice ability by 15%.
- Rank 2
Increases the duration of your Slice and Dice ability by 30%.
- Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Your finishing moves have a 20% chance per combo point to restore 25 energy.
10 points required in Assassination
- Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.Estimated
10 points required in Assassination
- Rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Rank 2Estimated
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%.Estimated
10 points required in Assassination
Requires full ranks in Malice
- Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
- Rank 2Estimated
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
- Rank 3Estimated
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 18%.
- Rank 4Estimated
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 24%.
- Rank 5Estimated
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%.
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
15 points required in Assassination
- Rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Rank 2
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
- Rank 3
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
- Rank 4
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
- Rank 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
15 points required in Assassination
Instant; 3 min cooldown
- Rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 10% chance to not consume a charge.Estimated
15 points required in Assassination
- Rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Rank 2Estimated
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 10% chance to not consume a charge.
- Rank 3Estimated
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 10% chance to not consume a charge.
- Rank 4Estimated
Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 10% chance to not consume a charge.
- Rank 5Estimated
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 10% chance to not consume a charge.
Increases your maximum Energy by 5.Estimated
20 points required in Assassination
- Rank 1
Increases your maximum Energy by 5.
- Rank 2Estimated
Increases your maximum Energy by 5.
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
20 points required in Assassination
60 Energy; Melee Range; Instant
- Rank 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.Estimated
20 points required in Assassination
- Rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Rank 2Estimated
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
25 points required in Assassination
- Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Rank 2
Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
- Rank 3
Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
- Rank 4
Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
- Rank 5
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
30 points required in Assassination
Requires full ranks in Mutilate
25 Energy; 1 to 5 Combo Points; Instant
- Rank 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat
Increases the damage done by your Eviscerate ability by 21%.Estimated
0 points required in Combat
- Rank 1
Increases the damage done by your Eviscerate ability by 7%.
- Rank 2Estimated
Increases the damage done by your Eviscerate ability by 14%.
- Rank 3Estimated
Increases the damage done by your Eviscerate ability by 21%.
Reduces the Energy cost of your Sinister Strike ability by 5.
0 points required in Combat
- Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
- Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
Increases your Dodge chance by 5%.
0 points required in Combat
- Rank 1
Increases your Dodge chance by 1%.
- Rank 2
Increases your Dodge chance by 2%.
- Rank 3
Increases your Dodge chance by 3%.
- Rank 4
Increases your Dodge chance by 4%.
- Rank 5
Increases your Dodge chance by 5%.
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.Estimated
5 points required in Combat
- Rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Rank 2Estimated
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Rank 3Estimated
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases your Parry chance by 6%.Estimated
5 points required in Combat
- Rank 1
Increases your Parry chance by 2%.
- Rank 2Estimated
Increases your Parry chance by 4%.
- Rank 3Estimated
Increases your Parry chance by 6%.
Increases your chance to hit with all attacks and Poisons by 3%.Estimated
5 points required in Combat
- Rank 1
Increases your chance to hit with all attacks and Poisons by 1%.
- Rank 2Estimated
Increases your chance to hit with all attacks and Poisons by 2%.
- Rank 3Estimated
Increases your chance to hit with all attacks and Poisons by 3%.
Reduces the cooldown of your Sprint and Evasion abilities by 60%.Estimated
10 points required in Combat
- Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
- Rank 2Estimated
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
10 points required in Combat
10 Energy; Melee Range; Instant; 6 sec cooldown
- Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
10 points required in Combat
- Rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Rank 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives your Kick ability a 100% chance to silence the target for 2 sec.
15 points required in Combat
- Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
- Rank 2
Gives your Kick ability a 100% chance to silence the target for 2 sec.
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
15 points required in Combat
- Rank 1
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Increases the damage done by your off-hand weapon by 25%.Estimated
15 points required in Combat
- Rank 1
Increases the damage done by your off-hand weapon by 5%.
- Rank 2Estimated
Increases the damage done by your off-hand weapon by 10%.
- Rank 3Estimated
Increases the damage done by your off-hand weapon by 15%.
- Rank 4Estimated
Increases the damage done by your off-hand weapon by 20%.
- Rank 5Estimated
Increases the damage done by your off-hand weapon by 25%.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
20 points required in Combat
25 Energy; Instant; 2 min cooldown
- Rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.Estimated
20 points required in Combat
- Rank 1
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Rank 2Estimated
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Rank 3Estimated
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Rank 4Estimated
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Rank 5Estimated
Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Reduces the chance for your attacks to be Dodged or Parried by 2%.Estimated
25 points required in Combat
- Rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
- Rank 2Estimated
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.Estimated
25 points required in Combat
Requires full ranks in Hack and Slash
- Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
- Rank 2Estimated
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
- Rank 3Estimated
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Increases your Energy regeneration rate by 100% for 15 sec.
30 points required in Combat
Instant; 5 min cooldown
- Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 10 sec.Estimated
0 points required in Subtlety
- Rank 1
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Rank 2Estimated
Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 4 sec.
- Rank 3Estimated
Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 6 sec.
- Rank 4Estimated
Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 8 sec.
- Rank 5Estimated
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 10 sec.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 level higher.Estimated
0 points required in Subtlety
- Rank 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Rank 2Estimated
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 level higher.
- Rank 3Estimated
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 level higher.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.Estimated
0 points required in Subtlety
- Rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Rank 2Estimated
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Gives you a 99% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.Estimated
5 points required in Subtlety
- Rank 1
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Rank 2Estimated
Gives you a 66% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Rank 3Estimated
Gives you a 99% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
5 points required in Subtlety
- Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Rank 2
Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Reduces the Energy cost of your Sap and Blind abilities by 25%.Estimated
5 points required in Subtlety
- Rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Rank 2Estimated
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Increases the critical strike chance of your Ambush ability by 45%.
5 points required in Subtlety
- Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
- Rank 2
Increases the critical strike chance of your Ambush ability by 30%.
- Rank 3
Increases the critical strike chance of your Ambush ability by 45%.
Gives you a 99% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Estimated
10 points required in Subtlety
- Rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Rank 2Estimated
Gives you a 66% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Rank 3Estimated
Gives you a 99% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
10 points required in Subtlety
40 Energy; Melee Range; Instant; 20 sec cooldown
- Rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.Estimated
10 points required in Subtlety
- Rank 1
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Rank 2Estimated
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.Estimated
15 points required in Subtlety
- Rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Rank 2Estimated
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
15 points required in Subtlety
20 yd range; Instant; 2 min cooldown
- Rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.Estimated
15 points required in Subtlety
- Rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Rank 2Estimated
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
- Rank 3Estimated
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.Estimated
20 points required in Subtlety
- Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Rank 2Estimated
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
20 points required in Subtlety
Instant; 10 min cooldown
- Rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
20 points required in Subtlety
Requires full ranks in Serrated Blades
35 Energy; Melee Range; Instant
- Rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.Estimated
25 points required in Subtlety
- Rank 1
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Rank 2Estimated
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Rank 3Estimated
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Rank 4Estimated
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Rank 5Estimated
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.Estimated
25 points required in Subtlety
- Rank 1
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 2Estimated
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 3Estimated
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 4Estimated
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 5Estimated
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
30 points required in Subtlety
Requires full ranks in Preparation
- Rank 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.