Warrior talents
Demo reference · Values may change. Source
Descriptions show the highest rank. Expand a talent to compare all ranks and requirements.
Arms
Reduces the cost of your Heroic Strike ability by 3 Rage.Estimated
0 points required in Arms
- Rank 1
Reduces the cost of your Heroic Strike ability by 1 Rage.
- Rank 2Estimated
Reduces the cost of your Heroic Strike ability by 2 Rage.
- Rank 3Estimated
Reduces the cost of your Heroic Strike ability by 3 Rage.
Increases your Parry chance by 5%.
0 points required in Arms
- Rank 1
Increases your Parry chance by 1%.
- Rank 2
Increases your Parry chance by 2%.
- Rank 3
Increases your Parry chance by 3%.
- Rank 4
Increases your Parry chance by 4%.
- Rank 5
Increases your Parry chance by 5%.
Increases the Bleed damage done by your Rend ability by 36%.Estimated
0 points required in Arms
- Rank 1
Increases the Bleed damage done by your Rend ability by 12%.
- Rank 2Estimated
Increases the Bleed damage done by your Rend ability by 24%.
- Rank 3Estimated
Increases the Bleed damage done by your Rend ability by 36%.
Increases the Rage generated by your Charge ability by 6.Estimated
5 points required in Arms
- Rank 1
Increases the Rage generated by your Charge ability by 3.
- Rank 2Estimated
Increases the Rage generated by your Charge ability by 6.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.Estimated
5 points required in Arms
- Rank 1
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
- Rank 2Estimated
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
- Rank 3Estimated
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
- Rank 4Estimated
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
- Rank 5Estimated
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 50%.
5 points required in Arms
- Rank 1
Increases the critical strike chance of your Overpower ability by 25%.
- Rank 2
Increases the critical strike chance of your Overpower ability by 50%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
10 points required in Arms
Requires full ranks in Improved Tactical Mastery
- Rank 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.Estimated
10 points required in Arms
Requires full ranks in Improved Rend
- Rank 1
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
- Rank 2Estimated
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
- Rank 3Estimated
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
15 points required in Arms
15 Rage | Melee Range | Instant | 20 sec cooldown
- Rank 1
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Increases the damage you deal with two-handed melee weapons by 3%.Estimated
15 points required in Arms
- Rank 1
Increases the damage you deal with two-handed melee weapons by 1%.
- Rank 2Estimated
Increases the damage you deal with two-handed melee weapons by 2%.
- Rank 3Estimated
Increases the damage you deal with two-handed melee weapons by 3%.
Increases the critical strike damage bonus of your abilities by 20%.Estimated
15 points required in Arms
- Rank 1
Increases the critical strike damage bonus of your abilities by 10%.
- Rank 2Estimated
Increases the critical strike damage bonus of your abilities by 20%.
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.Estimated
20 points required in Arms
- Rank 1
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
- Rank 2Estimated
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
- Rank 3Estimated
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
- Rank 4Estimated
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
- Rank 5Estimated
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your next 5 melee attacks strike an additional nearby opponent.
20 points required in Arms
30 Rage | Instant | 30 sec cooldown
Requires Battle Stance
- Rank 1
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.Estimated
20 points required in Arms
- Rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Rank 2Estimated
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Rank 3Estimated
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Rank 4Estimated
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Rank 5Estimated
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts your melee swing time.Estimated
25 points required in Arms
- Rank 1
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
- Rank 2Estimated
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts your melee swing time.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
25 points required in Arms
- Rank 1
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
- Rank 2
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
- Rank 3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
30 points required in Arms
Requires full ranks in Sweeping Strikes
30 Rage | Melee Range | Instant | 6 sec cooldown
- Rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.Estimated
0 points required in Fury
- Rank 1
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
- Rank 2Estimated
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
- Rank 3Estimated
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
- Rank 4Estimated
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
- Rank 5Estimated
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Increases your chance to get a critical strike with melee attacks by 5%.Estimated
0 points required in Fury
- Rank 1
Increases your chance to get a critical strike with melee attacks by 1%.
- Rank 2Estimated
Increases your chance to get a critical strike with melee attacks by 2%.
- Rank 3Estimated
Increases your chance to get a critical strike with melee attacks by 3%.
- Rank 4Estimated
Increases your chance to get a critical strike with melee attacks by 4%.
- Rank 5Estimated
Increases your chance to get a critical strike with melee attacks by 5%.
Reduces the duration of Stun and Fear effects inflicted on you by 15%.Estimated
5 points required in Fury
- Rank 1
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
- Rank 2Estimated
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
- Rank 3Estimated
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
- Rank 4Estimated
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
- Rank 5Estimated
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.Estimated
5 points required in Fury
- Rank 1
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
- Rank 2Estimated
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
- Rank 3Estimated
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
- Rank 4Estimated
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
- Rank 5Estimated
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Reduces the Rage cost of your Cleave ability by 3.Estimated
10 points required in Fury
- Rank 1
Reduces the Rage cost of your Cleave ability by 1.
- Rank 2Estimated
Reduces the Rage cost of your Cleave ability by 2.
- Rank 3Estimated
Reduces the Rage cost of your Cleave ability by 3.
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
10 points required in Fury
10 Rage | Instant
- Rank 1
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.Estimated
10 points required in Fury
- Rank 1
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
- Rank 2Estimated
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
- Rank 3Estimated
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Increases your maximum Rage by 10.Estimated
10 points required in Fury
- Rank 1
Increases your maximum Rage by 10.
- Rank 2Estimated
Increases your maximum Rage by 10.
- Rank 3Estimated
Increases your maximum Rage by 10.
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.Estimated
15 points required in Fury
- Rank 1
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
- Rank 2Estimated
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
- Rank 3Estimated
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
- Rank 4Estimated
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
- Rank 5Estimated
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
15 points required in Fury
- Rank 1
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.Estimated
15 points required in Fury
- Rank 1
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 2Estimated
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 3Estimated
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 4Estimated
Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 5Estimated
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Reduces the Rage cost of your Execute ability by 6.Estimated
15 points required in Fury
- Rank 1
Reduces the Rage cost of your Execute ability by 3.
- Rank 2Estimated
Reduces the Rage cost of your Execute ability by 6.
Increases your chance to hit with all abilities and attacks by 1%.Estimated
20 points required in Fury
- Rank 1
Increases your chance to hit with all abilities and attacks by 1%.
- Rank 2Estimated
Increases your chance to hit with all abilities and attacks by 1%.
- Rank 3Estimated
Increases your chance to hit with all abilities and attacks by 1%.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
20 points required in Fury
10 Rage | Instant | 3 min cooldown
- Rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Reduces the cooldown of your Intercept ability by 10 sec.
20 points required in Fury
- Rank 1
Reduces the cooldown of your Intercept ability by 5 sec.
- Rank 2
Reduces the cooldown of your Intercept ability by 10 sec.
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.Estimated
25 points required in Fury
- Rank 1
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
- Rank 2Estimated
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.Estimated
25 points required in Fury
Requires full ranks in Enrage
- Rank 1
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Rank 2Estimated
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
- Rank 3Estimated
Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
- Rank 4Estimated
Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
- Rank 5Estimated
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
30 points required in Fury
Requires full ranks in Death Wish
30 Rage | Melee Range | Instant | 6 sec cooldown
- Rank 1
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.Estimated
0 points required in Protection
- Rank 1
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
- Rank 2Estimated
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
- Rank 3Estimated
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
- Rank 4Estimated
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
- Rank 5Estimated
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Increases your Defense Skill by 20.Estimated
0 points required in Protection
- Rank 1
Increases your Defense Skill by 4.
- Rank 2Estimated
Increases your Defense Skill by 8.
- Rank 3Estimated
Increases your Defense Skill by 12.
- Rank 4Estimated
Increases your Defense Skill by 16.
- Rank 5Estimated
Increases your Defense Skill by 20.
Increases all the Rage generated by your Bloodrage ability by 50%.Estimated
5 points required in Protection
- Rank 1
Increases all the Rage generated by your Bloodrage ability by 25%.
- Rank 2Estimated
Increases all the Rage generated by your Bloodrage ability by 50%.
Increases your armor value from items by 10%.
5 points required in Protection
- Rank 1
Increases your armor value from items by 2%.
- Rank 2
Increases your armor value from items by 4%.
- Rank 3
Increases your armor value from items by 6%.
- Rank 4
Increases your armor value from items by 8%.
- Rank 5
Increases your armor value from items by 10%.
Reduces the Rage cost of your Thunder Clap ability by 6.Estimated
5 points required in Protection
- Rank 1
Reduces the Rage cost of your Thunder Clap ability by 2.
- Rank 2Estimated
Reduces the Rage cost of your Thunder Clap ability by 4.
- Rank 3Estimated
Reduces the Rage cost of your Thunder Clap ability by 6.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
10 points required in Protection
Requires full ranks in Improved Bloodrage
Instant | 3 min cooldown
- Rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.Estimated
10 points required in Protection
Requires full ranks in Shield Specialization
- Rank 1
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Rank 2Estimated
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Increases damage dealt by your Revenge ability by 20%.Estimated
10 points required in Protection
- Rank 1
Increases damage dealt by your Revenge ability by 20%.
- Rank 2Estimated
Increases damage dealt by your Revenge ability by 20%.
- Rank 3Estimated
Increases damage dealt by your Revenge ability by 20%.
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.Estimated
10 points required in Protection
Requires Defensive Stance
- Rank 1
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
- Rank 2Estimated
Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
- Rank 3Estimated
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Reduces the Rage cost of your Sunder Armor ability by 3.Estimated
15 points required in Protection
- Rank 1
Reduces the Rage cost of your Sunder Armor ability by 1.
- Rank 2Estimated
Reduces the Rage cost of your Sunder Armor ability by 2.
- Rank 3Estimated
Reduces the Rage cost of your Sunder Armor ability by 3.
Reduces the cooldown of your Disarm ability by 21 secs.Estimated
15 points required in Protection
- Rank 1
Reduces the cooldown of your Disarm ability by 7 secs.
- Rank 2Estimated
Reduces the cooldown of your Disarm ability by 14 secs.
- Rank 3Estimated
Reduces the cooldown of your Disarm ability by 21 secs.
Your Charge ability is now usable while in Defensive Stance.
15 points required in Protection
- Rank 1
Your Charge ability is now usable while in Defensive Stance.
Reduces the cooldown of your Shield Wall ability by 11 min.Estimated
20 points required in Protection
- Rank 1
Reduces the cooldown of your Shield Wall ability by 5.5 min.
- Rank 2Estimated
Reduces the cooldown of your Shield Wall ability by 11 min.
Stuns the target for 5 sec.
20 points required in Protection
10 Rage | Melee Range | Instant | 45 sec cooldown
- Rank 1
Stuns the target for 5 sec.
Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
20 points required in Protection
- Rank 1
Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
- Rank 2
Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
Increases your Stamina and Strength by 2%.Estimated
20 points required in Protection
- Rank 1
Increases your Stamina and Strength by 2%.
- Rank 2Estimated
Increases your Stamina and Strength by 2%.
- Rank 3Estimated
Increases your Stamina and Strength by 2%.
- Rank 4Estimated
Increases your Stamina and Strength by 2%.
- Rank 5Estimated
Increases your Stamina and Strength by 2%.
Reduces the Rage cost of your offensive abilities by 1.Estimated
25 points required in Protection
- Rank 1
Reduces the Rage cost of your offensive abilities by 1.
- Rank 2Estimated
Reduces the Rage cost of your offensive abilities by 1.
- Rank 3Estimated
Reduces the Rage cost of your offensive abilities by 1.
Increases all damage you deal by 2% while a shield is equipped.Estimated
25 points required in Protection
- Rank 1
Increases all damage you deal by 2% while a shield is equipped.
- Rank 2Estimated
Increases all damage you deal by 2% while a shield is equipped.
- Rank 3Estimated
Increases all damage you deal by 2% while a shield is equipped.
- Rank 4Estimated
Increases all damage you deal by 2% while a shield is equipped.
- Rank 5Estimated
Increases all damage you deal by 2% while a shield is equipped.
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
30 points required in Protection
Requires full ranks in Concussion Blow
20 Rage | Melee Range | Instant | 6 sec cooldown
Requires Shields
- Rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.