Calanthia's Spire of Torment
Calanthia's Spire of Torment
heroic | Staff
Item Level 75 (Fixed Level)
- Damage
- 153 ~ 284
- Range
- 17.6m
- Attack Speed
- 0.74s
- Species Damage Boost
- 72
- Wisdom
- 17
- Cooldown Speed
- 12%
Heroic Effect 1 · Locked
- Strength
- 14(6.25%)
- Dexterity
- 14(6.25%)
- Wisdom
- 14(6.25%)
- Perception
- 14(6.25%)
- Fortitude
- 14(6.25%)
- Hit Chance
- 280(6.25%)
- Magic Hit Chance
- 280(6.25%)
- Critical Hit Chance
- 280(6.25%)
- Magic Critical Hit Chance
- 280(6.25%)
- Heavy Attack Chance
- 280(6.25%)
- Magic Heavy Attack Chance
- 280(6.25%)
- Buff Duration
- 14%(6.25%)
- Debuff Duration
- -14%(6.25%)
- Max Health
- 2,100(6.25%)
- Mana Cost Efficiency
- 28%(6.25%)
- Attack Speed
- 18.5%(6.25%)
Heroic Effect 2 · Locked
- Strength
- 14(6.25%)
- Dexterity
- 14(6.25%)
- Wisdom
- 14(6.25%)
- Perception
- 14(6.25%)
- Fortitude
- 14(6.25%)
- Hit Chance
- 280(6.25%)
- Magic Hit Chance
- 280(6.25%)
- Critical Hit Chance
- 280(6.25%)
- Magic Critical Hit Chance
- 280(6.25%)
- Heavy Attack Chance
- 280(6.25%)
- Magic Heavy Attack Chance
- 280(6.25%)
- Buff Duration
- 14%(6.25%)
- Debuff Duration
- -14%(6.25%)
- Max Health
- 2,100(6.25%)
- Mana Cost Efficiency
- 28%(6.25%)
- Attack Speed
- 18.5%(6.25%)
Traits
- Hit Chance
- 20 | 40 | 60 | 80
- Critical Hit Chance
- 20 | 40 | 60 | 80
- Heavy Attack Chance
- 20 | 40 | 60 | 80
- Mana Regen
- 15 | 30 | 45 | 60
- Max Health
- 150 | 300 | 450 | 600
- Petrification Chance
- 25 | 50 | 75 | 100
Heroic traits
- Fortitude
- 2 | 4 | 6 | 8
- Dexterity
- 2 | 4 | 6 | 8
- Wisdom
- 2 | 4 | 6 | 8
- Perception
- 2 | 4 | 6 | 8
- Strength
- 2 | 4 | 6 | 8
Can hold a Potential Ability (8.3% chance when acquired)
Beauty born of despair—it is an embodiment of ruin. The magic that blooms from her fingertips plunges her enemies into chaos. Up to 1 Heroic weapon can be equipped.
Enchanting
Maximum +12Starting level
Target level
Next level costs
+0 → +1| Cost | Min | Average | Max |
|---|---|---|---|
Sollant | 22,000 | 66,000 | 66,000 |
| 1 | 3 | 3 |
Growth probabilities
+35
40%
+40
30%
+60
20%
+100
10%
Growth points gained per attempt
Sources & perks
| Skill core | Effect |
|---|---|
Lightning Spear Ice Spear changes to a Lightning skill. No longer decreases Movement Speed. Attacking a target that the user has Burned deals additional damage equal to 40% of the remaining Burning Damage. If the target is Frosted or Wet, Damage is transferred once to other enemies within 5m. staff | |
Icebound Gust Binds enemies within the Frost Smokescreen area for 1.4s. Applying the Additional Damage specialization increases damage by 150%. staff | |
Black Rage's Boost Magic, Melee, and Ranged Critical Hit Chance +20 per 1m of distance between the user and the target staff | |
Daigon's Fury Staff Fire Skill's damage increases 5%, Burning damage increases 15% staff | |
Queen Bellandir's Explosive Insect On applying Weaken: Burning with Staff Skills, has a 5% chance to apply the Explosive Insect effect. Explosive Insects explode in 3s, dealing 540% of Base Damage to the target and 1080% of Base Damage to all other enemies in a 3m radius. staff | |
Deluzhnoa's Hail Hellfire Rain changes into Ice Rain. The Casting Speed increases by 50%, the range changes to 5m, and Rain quantity increases to 18. Removes Burning effects. Increases damage by 15%, and has a(n) 80% chance to Weaken targets, reducing their Movement Speed by 51% for 2.5s. Staff Ice Skill Damage Boost +10%. staff | |
Thunder of Hatred and Disillusionment Staff Lightning Skill Damage increases by 5%, Lightning skill's Mana Cost decreases by 10% staff | |
Black Anvil Passion Sollant Bonus Increase 50% Weapon Mastery EXP Bonus Increase 50% Does not stack with other Black Anvil weapon effects staff | |
Enraged Queen Bellandir's Explosive Insect On applying Weaken: Burning with Staff Skills, has a 7% chance to apply the Explosive Insect effect. Explosive Insects explode after 3s, dealing 540% of Base Damage to the target and 1080% of Base Damage to all other enemies in a 4m radius. staff | |
Witch Worshipper's Temptation Salvation Chain changes to Witch Worshipper's Temptation. On skill hit, has a(n) 80% chance to apply Fear: Seduction to a target, making the target follow the caster for 4s and increases PvP damage taken by 15%. staff | |
Talus's Glacier When Stunned, trigger Petrification: Freeze for 1s to protect the user. Cooldown: 24s staff | |
Aridus's Fury Increases Base Damage by 12% if the user is stationary for 3s. Lasts for 2s after moving. staff | |
Enraged Deluzhnoa's Hail Hellfire Rain changes into Ice Rain. The Casting Speed increases by 50%, the range changes to 5m, and Rain quantity increases to 18. Removes Burning effects, but increases damage by 15% and has a(n) 80% chance to Weaken targets, decreasing Movement Speed by 51% for 2.5s, and decreasing All Heavy Attack Evasion by 150 for 6s. Staff Ice Skill Damage Boost +10%. staff | |
Swift Judgment Removes the cast time of Judgment Lightning, instantly casting it 2 times upon the application of the [Consecutive Use] specialization. When the second Judgment Lightning hits a monster as a Heavy Attack, decreases the skill's cooldown by 50% staff | |
Enraged Daigon's Fury Staff Fire Skill's damage increases 8%, Burning damage increases 25% staff | |
Multi Hit Reduces the duration of the High Focus specialization's target expansion to 5s, but does not apply a reduced effect. staff | |
Multi Hit Reduces the duration of the High Focus specialization's target expansion to 5s, but does not apply a reduced effect. staff | |
Icebound Spike Changes Icebound Tomb to Icebound Spike. Deals Icebound damage equal to 760% of Base Damage + 84 and applies Frost. Creates an ice spike in a straight line forward, applying Weaken: Icebound Spike that increases damage taken by 10% for 5s. Hits up to 30m based on charging time. staff | |
Dead Man's Armor Changes Icebound Armor skill to Dead Man's Armor. Deals 80% of Base Damage as Icebound damage per sec and applies Frost to nearby foes, and has a(n) 80% chance to apply Terror: Pull. staff | |
Mana Absorption Increases Redemptive Barrier's cooldown by 10s, but adds an effect that absorbs 100 Mana from all enemies within 4m every 0.5s for 6s. The Mana absorption effect is also removed when the shield effect ends. staff |




























































Sollant